Config File
Config = {}
Config.Framework = "newesx" -- "oldesx" or "newesx" or "qbcore"
Config.AccessPoint = "DrawText" -- Interaction type: "DrawText" | "TextUi" | "ox_target" | "qb-target"
Config.Notif = "OX" -- "ESX" or "OX" or "QB", "custom" (client_custom.lua, server_custom.lua)
Config.UseKeySystems = false
Config.KeyFunction = "Quasar" -- "MXXR" or "Jaksam" or "Quasar" or "Fivecode" or "custom" (client_custom.lua)
Config.UseJailSystem = true
Config.JailFunction = "rcore" -- "rcore" (for rcore-prison) / "myprison" (for myPrison) / "pickles" (for Pickle Prisons) / "custom" (client_custom.lua)
Config.UseBillingSystem = true
Config.BillingFunction = "okok" -- "okok" ( for okokBilling) / "custom" (client_custom.lua)
Config.Inventory = "ox_inventory" -- "ox_inventory" or "qb-inventory" or "custom" (client_custom.lua)
Config.Command = 'police'
Config.KeysMenu = "F6"
Config.Names = {
society = "society_police",
name = "police",
label = "Police",
plate = "POLICE",
}
Config.Active = { -- if the option is set to false, the system will not be used; if it is set to true, it will be used.
blips = true,
reception = true,
menu = true,
garageland = true,
garageair = true,
extras = true,
camera = true,
boss = true, -- must be disabled for qbcore
stockage = true,
lockers = true, -- must be disabled for qbcore
detention = true, -- must be disabled for qbcore
armoury = true,
}
-------------------------------------------------
Config.Events = {
Handcuff = function(closestPlayer)
TriggerServerEvent('csPolice:HandcuffPlayer', GetPlayerServerId(closestPlayer))
end,
Escort = function(closestPlayer)
TriggerServerEvent('csPolice:drag', GetPlayerServerId(closestPlayer))
end,
PutInCar = function(closestPlayer)
TriggerServerEvent('csPolice:InCar', GetPlayerServerId(closestPlayer))
end,
SearchPlate = function(input)
TriggerServerEvent('csPolice:CheckPlate', input)
end,
}
Config.SQLEvents = {
SearchPlate = {
qbcore = {
vehiclesTable = "player_vehicles",
vehiclesOwnerColumn = "citizenid",
playersTable = "players",
playersCharinfoColumn = "charinfo"
},
oldesx = {
vehiclesTable = "owned_vehicles",
vehiclesOwnerColumn = "owner"
},
newesx = {
vehiclesTable = "owned_vehicles",
vehiclesOwnerColumn = "owner",
}
},
Stockage = {
all = {
table = "police_stockage",
columns = {
item = "item",
count = "count",
label = "label"
}
}
}
}
-------------------------------------------------
Config.Blips = {
PosBlips = vector3(438.9821, -981.5919, 30.69084),
Blip = {
Sprite = 526,
Color = 46,
Scale = 0.8,
Name = "Police Station",
},
}
-------------------------------------------------
Config.Reception = {
Ped = "s_m_y_cop_01",
PosPed = vector4(443.9771, -982.0895, 30.77846, 90.10055),
PosReception = vector3(443.9771, -982.0895, 31.77846),
Distance = 2.0,
IconReception = 'fa-solid fa-question',
WebhookComplaint = "https://discord.com/api/webhooks/...", -- Your webhook discord here
Progressbar = 5000,
}
-------------------------------------------------
Config.Stockage = {
Ped = "s_m_y_cop_01",
PosPed = vector4(463.793, -993.5837, 26.62979, 178.5856),
PosStockage = vector3(463.793, -993.5837, 27.22979),
Distance = 2.0,
icon = "fa-solid fa-building-columns",
Stockage = "ox_inventory", -- "carotto_stockage", "ox_inventory", "qb-inventory"
slots = 50,
weight = 100000,
}
-------------------------------------------------
Config.GarageLand = {
Ped = "s_f_y_cop_01",
Icon = "fa-solid fa-car",
Distance = 2.0,
PosPed = vector4(462.6077, -969.4899, 22.94583, 87.87071),
PosGarageLand = vector3(462.6077, -969.4899, 23.94583),
SpawnVeh = vector4(455.4414, -966.2637, 23.54919, 90.52821),
Veh = {
{name = "Store Vehicle", model = ""},
{name = "Police", model = "police2", minGrade = 0, image = nil, icon = "fa fa-car", iconColor = nil},
{name = "Police #2", model = "police4", minGrade = 1, image = nil, icon = "fa fa-car", iconColor = nil},
},
}
-------------------------------------------------
Config.Extras = {
Ped = "ig_benny",
Icon = "fa-solid fa-screwdriver-wrench",
PosPed = vector4(428.2941, -1016.721, 27.95449, 268.8926),
PosExtras = vector3(428.2941, -1016.721, 28.95449),
Distance = 5.0,
}
-------------------------------------------------
Config.GarageAir = {
Ped = "s_f_y_cop_01",
Icon = "fa-solid fa-helicopter",
PosPed = vector4(429.5271, -992.7715, 42.69231, 270.206),
PosGarageAir = vector3(429.5271, -992.7715, 43.69231),
Distance = 2.0,
SpawnVeh = vector4(442.1084, -987.113, 44.08184, 1.025096),
Veh = {
{name = "Store Vehicle", model = ""},
{name = "Police Maverick", model = "polmav", minGrade = 0, image = nil, icon = "fa fa-car", iconColor = nil},
},
}
-------------------------------------------------
Config.Tracker = {
Use = true,
BlipInterval = 3, -- blip update (in seconds)
Vehicles = {
{model = "police2", sprite = 56, color = 38, scale = 0.8, name = "Police Vehicle"},
{model = "police4", sprite = 56, color = 38, scale = 0.8, name = "Police Vehicle"},
{model = "polmav", sprite = 43, color = 38, scale = 0.8, name = "Police Helicopter"},
}
}
-------------------------------------------------
Config.HeliCamera = {
CameraKey = 38,
Vehicles = {
"polmav",
"swift",
},
}
-------------------------------------------------
Config.Camera = {
PosCamera = vector3(440.973, -973.96, 31.476),
Distance = 2.0,
IconCamera = 'fa-solid fa-camera',
Progressbar = 5000,
Locations = {
{x = 24.18, y = -1347.35, z = 29.5, title = 'Store Camera 1'},
{x = -46.56, y = -1757.98, z = 29.43, title = 'Store Camera 2'},
{x = -706.02, y = -913.61, z = 19.22, title = 'Store Camera 3'},
{x = -1221.97, y = -908.42, z = 12.33, title = 'Store Camera 4'},
{x = 1164.99, y = -322.78, z = 69.21, title = 'Store Camera 5'},
{x = 372.25, y = 326.43, z = 103.57, title = 'Store Camera 6'},
{x = -1819.98, y = 794.57, z = 138.09, title = 'Store Camera 7'},
{x = -2966.24, y = 390.94, z = 15.05, title = 'Store Camera 8'},
{x = -3038.92, y = 584.21, z = 7.91, title = 'Store Camera 9'},
{x = -3242.48, y = 999.79, z = 12.84, title = 'Store Camera 10'},
{x = 2557.14, y = 380.64, z = 108.63, title = 'Store Camera 11'},
{x = 1166.02, y = 2711.15, z = 38.16, title = 'Store Camera 12'},
{x = 549.32, y = 2671.3, z = 42.16, title = 'Store Camera 13'},
{x = 1959.96, y = 3739.99, z = 32.35, title = 'Store Camera 14'},
{x = 2677.98, y = 3279.28, z = 55.25, title = 'Store Camera 15'},
{x = 1392.88, y = 3606.7, z = 34.99, title = 'Store Camera 16'},
{x = 1697.8, y = 4922.69, z = 42.07, title = 'Store Camera 17'},
{x = 1728.82, y = 6417.38, z = 35.04, title = 'Store Camera 18'},
{x = 733.45, y = 127.58, z = 80.69, title = 'Cam Power'},
{x = 1887.25, y = 2605.35, z = 50.40, title = 'Cam Jail Front'},
{x = 1709.37, y = 2569.90, z = 56.18, title = 'Cam Jail Prisoner Drop Off'},
{x = -644.24, y = -241.11, z = 37.97, title = 'Cam Jewelry Store'},
{x = -115.3, y = 6441.41, z = 31.53, title = 'Cam Paleto Bank Outside'},
{x = 240.07, y = 218.97, z = 106.29, title = 'Cam Main Bank 1'},
{x = 92.17, y = -1923.14, z = 29.5, title = 'Ballas'},
{x = -176.26, y = -1681.15, z = 47.43, title = 'Famillies'},
{x = 285.95, y = -2003.95, z = 35.0, title = 'Vagos'},
-- Add other cameras here if you want :)
}
}
-------------------------------------------------
Config.Boss = {
PosBoss = vector3(469.41, -976.5859, 35.89068),
Distance = 2.0,
icon = "fa-solid fa-gear",
grade = {"boss", "recruit"}, -- grades with access to the boss menu
MaxSalary = 3500, -- maximum salary that can be changed by the boss
}
-------------------------------------------------
Config.Lockers = {
Ped = "s_m_y_cop_01",
PosPed = vector4(452.2737, -997.5594, 30.70627, 3.392804),
PosLockers = vector3(452.2737, -997.5594, 31.70627),
Distance = 2.0,
Anim = 'try_tie_positive_a',
IconLockers = 'fa-solid fa-shirt',
FirstColor = "#FB9B04",
SecondColor = nil,
ProgressBar = 5000,
Outfits = {
{
NameOutfit = "Recruit Outfit", -- Name outfit on menu
MinGrade = 0, -- Minimum grade for access to the outfit
Variations = {
male = {
['tshirt_1'] = 58, ['tshirt_2'] = 0,
['torso_1'] = 55, ['torso_2'] = 0,
['arms'] = 19, ['arms_2'] = 0,
['pants_1'] = 85, ['pants_2'] = 1,
['shoes_1'] = 2, ['shoes_2'] = 0,
['chain_1'] = 0, ['chain_2'] = 0,
['helmet_1'] = -1, ['helmet_2'] = 0,
},
female = {
['tshirt_1'] = 14, ['tshirt_2'] = 0,
['torso_1'] = 304, ['torso_2'] = 1,
['arms'] = 4, ['arms_2'] = 0,
['pants_1'] = 47, ['pants_2'] = 0,
['shoes_1'] = 69, ['shoes_2'] = 1,
['bproof_1'] = 16,
['chain_1'] = 0, ['chain_2'] = 0,
['helmet_1'] = -1, ['helmet_2'] = 0,
}
},
},
{
NameOutfit = "Officer Outfit",
MinGrade = 1,
Variations = {
male = {
['tshirt_1'] = 122, ['tshirt_2'] = 0,
['torso_1'] = 316, ['torso_2'] = 0,
['arms'] = 19, ['arms_2'] = 0,
['pants_1'] = 85, ['pants_2'] = 1,
['shoes_1'] = 2, ['shoes_2'] = 0,
['chain_1'] = 0, ['chain_2'] = 0,
['helmet_1'] = -1, ['helmet_2'] = 0,
},
female = {
['tshirt_1'] = 14, ['tshirt_2'] = 0,
['torso_1'] = 304, ['torso_2'] = 1,
['arms'] = 4, ['arms_2'] = 0,
['pants_1'] = 47, ['pants_2'] = 0,
['shoes_1'] = 69, ['shoes_2'] = 1,
['bproof_1'] = 16,
['chain_1'] = 0, ['chain_2'] = 0,
['helmet_1'] = -1, ['helmet_2'] = 0,
}
},
},
{
NameOutfit = "Sergeant Outfit",
MinGrade = 2,
Variations = {
male = {
['tshirt_1'] = 129, ['tshirt_2'] = 0,
['torso_1'] = 317, ['torso_2'] = 0,
['arms'] = 19, ['arms_2'] = 0,
['pants_1'] = 85, ['pants_2'] = 1,
['shoes_1'] = 2, ['shoes_2'] = 0,
['chain_1'] = 0, ['chain_2'] = 0,
['helmet_1'] = -1, ['helmet_2'] = 0,
},
female = {
['tshirt_1'] = 14, ['tshirt_2'] = 0,
['torso_1'] = 304, ['torso_2'] = 1,
['arms'] = 4, ['arms_2'] = 0,
['pants_1'] = 47, ['pants_2'] = 0,
['shoes_1'] = 69, ['shoes_2'] = 1,
['bproof_1'] = 16,
['chain_1'] = 0, ['chain_2'] = 0,
['helmet_1'] = -1, ['helmet_2'] = 0,
}
},
},
{
NameOutfit = "Lieutenant Outfit",
MinGrade = 3,
Variations = {
male = {
['tshirt_1'] = 58, ['tshirt_2'] = 0,
['torso_1'] = 318, ['torso_2'] = 0,
['arms'] = 19, ['arms_2'] = 0,
['pants_1'] = 85, ['pants_2'] = 1,
['shoes_1'] = 2, ['shoes_2'] = 0,
['chain_1'] = 0, ['chain_2'] = 0,
['helmet_1'] = -1, ['helmet_2'] = 0,
},
female = {
['tshirt_1'] = 14, ['tshirt_2'] = 0,
['torso_1'] = 304, ['torso_2'] = 1,
['arms'] = 4, ['arms_2'] = 0,
['pants_1'] = 47, ['pants_2'] = 0,
['shoes_1'] = 69, ['shoes_2'] = 1,
['bproof_1'] = 16,
['chain_1'] = 0, ['chain_2'] = 0,
['helmet_1'] = -1, ['helmet_2'] = 0,
}
},
},
{
NameOutfit = "Captain Outfit",
MinGrade = 4,
Variations = {
male = {
['tshirt_1'] = 130, ['tshirt_2'] = 0,
['torso_1'] = 321, ['torso_2'] = 0,
['arms'] = 19, ['arms_2'] = 0,
['pants_1'] = 85, ['pants_2'] = 1,
['shoes_1'] = 2, ['shoes_2'] = 0,
['chain_1'] = 0, ['chain_2'] = 0,
['helmet_1'] = -1, ['helmet_2'] = 0,
},
female = {
['tshirt_1'] = 14, ['tshirt_2'] = 0,
['torso_1'] = 304, ['torso_2'] = 1,
['arms'] = 4, ['arms_2'] = 0,
['pants_1'] = 47, ['pants_2'] = 0,
['shoes_1'] = 69, ['shoes_2'] = 1,
['bproof_1'] = 16,
['chain_1'] = 0, ['chain_2'] = 0,
['helmet_1'] = -1, ['helmet_2'] = 0,
}
},
},
{
NameOutfit = "Chief of Police Outfit",
MinGrade = 5,
Variations = {
male = {
['tshirt_1'] = 153, ['tshirt_2'] = 0,
['torso_1'] = 322, ['torso_2'] = 0,
['arms'] = 19, ['arms_2'] = 0,
['pants_1'] = 85, ['pants_2'] = 1,
['shoes_1'] = 2, ['shoes_2'] = 0,
['chain_1'] = 0, ['chain_2'] = 0,
['helmet_1'] = -1, ['helmet_2'] = 0,
},
female = {
['tshirt_1'] = 14, ['tshirt_2'] = 0,
['torso_1'] = 304, ['torso_2'] = 1,
['arms'] = 4, ['arms_2'] = 0,
['pants_1'] = 47, ['pants_2'] = 0,
['shoes_1'] = 69, ['shoes_2'] = 1,
['bproof_1'] = 16,
['chain_1'] = 0, ['chain_2'] = 0,
['helmet_1'] = -1, ['helmet_2'] = 0,
}
},
},
}
}
-------------------------------------------------
Config.Detention = {
Ped = "s_m_y_cop_01",
PosPed = vector4(460.0022, -990.7905, 26.51538, 182.1963),
PosDetention = vector3(460.0022, -990.7905, 27.51538),
Distance = 2.0,
IconDetention = 'fa-solid fa-vest',
Anim = 'try_tie_positive_a',
ProgressBar = 5000,
Outfits = {
male = {
['tshirt_1'] = 15, ['tshirt_2'] = 0,
['torso_1'] = 66, ['torso_2'] = 1,
['decals_1'] = 0, ['decals_2'] = 0,
['arms'] = 1,
['pants_1'] = 39, ['pants_2'] = 1,
['shoes_1'] = 6, ['shoes_2'] = 0,
['helmet_1'] = -1, ['helmet_2'] = 1,
['chain_1'] = 0, ['chain_2'] = 0,
['ears_1'] = -1, ['ears_2'] = 0
},
female = {
['tshirt_1'] = 6, ['tshirt_2'] = 0,
['torso_1'] = 60, ['torso_2'] = 1,
['decals_1'] = 0, ['decals_2'] = 0,
['arms'] = 3,
['pants_1'] = 39, ['pants_2'] = 1,
['shoes_1'] = 5, ['shoes_2'] = 0,
['helmet_1'] = -1, ['helmet_2'] = 0,
['chain_1'] = 0, ['chain_2'] = 0,
['ears_1'] = -1, ['ears_2'] = 0
},
}
}
-------------------------------------------------
Config.Menu = {
UseTarget = true,
Type = "ox_target", -- "ox_target" or "qb-target"
Progressbar = 5000, -- time progressbar
CharAnnounce = 'CHAR_CALL911', -- char notification esx
Cooldown = 35000, -- cooldown between announcements. Time in ms
DisableActions = { -- Enable disable when a player is handcuffed (https://docs.fivem.net/docs/game-references/controls/)
92, -- INPUT_VEH_PASSENGER_ATTACK
114, -- INPUT_VEH_FLY_ATTACK
140, -- INPUT_MELEE_ATTACK_LIGHT
141, -- INPUT_MELEE_ATTACK_HEAVY
142, -- INPUT_MELEE_ATTACK_ALTERNATE
257, -- INPUT_ATTACK2
263, -- INPUT_MELEE_ATTACK1
264, -- INPUT_MELEE_ATTACK2
24, -- INPUT_ATTACK
25 -- INPUT_AIM
},
Drugs = {'weed', 'cocaine', 'meth'}, -- add all drugs here for the dog to detect
K9Model = 'a_c_shepherd' -- ped model for K9 Gestion
}
Config.Boutons = { -- activate/deactivate F6 menu buttons individually
CitizenAction = true,
VehicleAction = true,
RequestAssistance = true,
Announces = true,
K9 = true,
Others = true,
}
-------------------------------------------------
Config.Props = {
Distance = 2.0,
Props = {
{name = 'Barrier', label = 'prop_barrier_work05', icon = 'road-barrier', image = 'https://gta-objects.xyz/gallery/objects/prop_barrier_work05.jpg'},
{name = 'Barricade', label = 'prop_mp_barrier_01', icon = 'xmarks-lines', image = 'https://gta-objects.xyz/gallery/objects/prop_mp_barrier_01.jpg'},
{name = 'Traffic Cones', label = 'prop_roadcone02a', icon = 'road', image = 'https://gta-objects.xyz/gallery/objects/prop_roadcone02a.jpg'},
{name = 'Spike Strip', label = 'p_ld_stinger_s', icon = 'grip-lines', image = 'https://gta-objects.xyz/gallery/objects/p_ld_stinger_s.jpg'},
}
}
-------------------------------------------------
Config.Alerts = { -- change request assistance police here
SmallRequest = function(playerCoords)
lib.notify({
title = "Request for Reinforcement",
description = "A team needs your help, look at your card !",
type = 'inform',
})
PlaySoundFrontend(-1,"Lose_1st", "GTAO_Magnate_Boss_Modes_Soundset", false);
local blipId = AddBlipForCoord(playerCoords)
SetBlipSprite(blipId, 161)
SetBlipScale(blipId, 0.7)
SetBlipColour(blipId, 2)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString('~g~Small Request')
EndTextCommandSetBlipName(blipId)
Wait(80 * 1000)
RemoveBlip(blipId)
end,
MediumRequest = function(playerCoords)
lib.notify({
title = "Request for Reinforcement",
description = "A team needs your help, look at your card !",
type = 'inform',
})
PlaySoundFrontend(-1,"Lose_1st", "GTAO_Magnate_Boss_Modes_Soundset", false);
local blipId = AddBlipForCoord(playerCoords)
SetBlipSprite(blipId, 161)
SetBlipScale(blipId, 0.7)
SetBlipColour(blipId, 47)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString('~o~Medium Request')
EndTextCommandSetBlipName(blipId)
Wait(80 * 1000)
RemoveBlip(blipId)
end,
BigRequest = function(playerCoords)
lib.notify({
title = "Request for Reinforcement",
description = "A team needs your help, look at your card !",
type = 'inform',
})
PlaySoundFrontend(-1,"Lose_1st", "GTAO_Magnate_Boss_Modes_Soundset", false);
local blipId = AddBlipForCoord(playerCoords)
SetBlipSprite(blipId, 161)
SetBlipScale(blipId, 0.7)
SetBlipColour(blipId, 1)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString('~r~Big Request')
EndTextCommandSetBlipName(blipId)
Wait(80 * 1000)
RemoveBlip(blipId)
end
}
-------------------------------------------------
Config.Armoury = {
Ped = "s_m_y_cop_01",
PosPed = vector4(463.3107, -997.1458, 30.73847, 1.675921),
PosArmoury = vector3(463.3107, -997.1458, 31.73847),
Distance = 2.0,
IconArmoury = "fa-solid fa-gun",
Weapons = {
{label = 'Carbine Rifle', name = 'WEAPON_CARBINERIFLE', minGrade = 1, price = 200, progressbar = 5000, icon = 'gun', image = nil},
{label = 'Combat Pistol', name = 'WEAPON_PISTOL', minGrade = 1, price = 100, progressbar = 5000, icon = 'gun', image = nil},
{label = 'Stun Gun', name = 'WEAPON_STUNGUN', minGrade = 0, price = 50, progressbar = 3000, icon = 'gun', image = nil},
{label = 'Nightstick', name = 'WEAPON_NIGHTSTICK', minGrade = 0, price = 50, progressbar = 3000, icon = 'gun', image = nil},
{label = 'Flashlight', name = 'WEAPON_FLASHLIGHT', minGrade = 0, price = 200, progressbar = 3000, icon = 'gun', image = nil},
{label = 'Ammo-9', name = 'ammo-9', minGrade = 0, price = 10, progressbar = 2000, icon = 'gun', image = nil},
}
}
-------------------------------------------------
Config.Text = {
Currency = "$",
KeybindsPolice = "Police Menu",
-- RECEPTION
OpenReception = "Open Reception",
CallCop = "Call a Cop",
VictimCall = "A victim is waiting for you at the reception desk",
CopNotif = "Request sent to police officers on duty",
MakeComplaint = "Make a Complaint",
ReceptionTitle = "Reception Menu",
Com = "Name and Surname of Victim",
ComDesc = "Your name and surname",
Com2 = "Name and Surname of Criminal",
Com2Desc = "Name and Surname of Criminal (X if you don't know his first/last name)",
Com3 = "Your Number",
Com3Desc = "Your telephone number to follow up your complaint",
Com4 = "Facts Reproached to the Individual",
Com4Desc = "Give as many details as possible about the crime",
Com5 = "Date of crime",
Cooldown = "You have to wait %d minutes to call a police officer again.",
ProgressbarComplaint = "Sending the Complaint...",
ComplaintSent = "Complaint sent to police officers !",
-- ARMOURY
OpenArmoury = "Open Armoury",
BuyObject = "Thank you for your purchase !",
Price = "Price",
NoMoney = "You don't have enough money",
DescNoMoney = "You need more money to buy a items",
TitleQuantity = "Quantity",
DescQuantity = "Choose Quantity for this Object",
BuyInProgress = "Buy In Progress...",
-- LOCKERS
AccessLockers = "Access to the Lockers",
TakeClothes = "Taking the Outfit...",
CivilClothes = "Take your Civil Outfit",
DescButton = "Take the Dress",
TitleLockers = "Lockers Police",
RankRequired = "You don't have the grade required for this outfit",
ActionCancel = "You cancel the action",
-- DETENTION
TakeOutfit = "Outfits Detention",
OufitTitle = "Outfit Menu",
YourClothes = "Dress Civil",
DescClothes = "Take your Clothes",
PrisonerClothes = "Prison Uniform",
PrisonerClothesDesc = "Take the prisoner's outfit",
NoClothes = "No clothes",
TakingClothes = "Your Taking the Outfit...",
-- CAMERA
Camera = "Open Camera",
CameraDesc = "Access to the camera",
ProgressbarCamera = "Connection to Cameras in Progress...",
CameraTitle = "Police Camera",
ExitCamera = "Press ~g~E~s~ to exit the camera.",
DefectiveDevice = "This device seems to be defective",
-- BOSS MENU
BossMenu = "Boss Menu",
ChooseAmount = "Set an amount",
Balance = "Balance",
DepositMoney = "Deposit Money",
WithdrawMoney = "Withdraw Money",
EmployeeManagement = "Employee management",
SalaryManagement = "Salary Management",
RecruitPlayer = "Recruit Player",
RecruitDone = "You've hired the right player !",
IDPlayer = "ID Player",
YouCant = "You cannot perform this action",
ActionComplete = "Action completed",
FireTitle = "Fired",
PromotedTitle = "Promote",
ErrorPromoted = "Error during the promoted",
DownGradedTitle = "Down Grade",
ErrorDowngraded = "Error during the Downgraded",
Fired = "You've been fired from your company",
Promoted = "You have been promoted from your company",
Downgraded = "You've been downgraded by your company",
AccesRefused = "Access Refused",
AccesRefusedDesc = "You don't have the required rank to access the Boss Menu",
DontAccessProfile = "You do not have access to this profile",
CurrentSalary = "Current Salary",
CurrentGrade = "Current Grade",
Rank = "Rank",
MaximumSalary = "The maximum salary limit is",
NewSalary = "New Salary",
BeenRecruted = "You've been recruited by Police company !",
-- STOCKAGE
Stockage = "Open Stockage",
Stockage2 = "Stockage",
NotAuthorized = "You are not authorized to access this stockage",
Deposit = "Deposit",
DepositItems = "Deposit Items",
Withdraw = "Withdraw",
WithdrawItems = "Withdraw Items",
EnoughItems = "You don't have enough items",
NoSpace = "Not enough space on you",
NoItems = "No items here",
-- GARAGE ALL
StoreVehicle = "Store Vehicle",
StoreDesc = "Take out the vehicle",
VehicleOut = "Successfully Released Vehicle !",
VehicleOutDesc = "You did take your vehicle out of the garage",
-- GARAGE CAR
OpenGarageLand = "Open Land Garage",
TitleLand = "Land Garage - Police",
-- GARAGE HELI
OpenGarageAir = "Open Air Garage",
TitleAir = "Air Garage - Police",
-- EXTRAS
OpenExtras = "Open Custom Menu",
CustomMenu = "Custom Menu",
ExtrasLiv = "Extras & Liverys",
ExtrasLivDesc = "Add extras and liveries to your vehicle",
RepairVehicle = "Repair Vehicle",
RepairVehicleDesc = "Give your vehicle a new lease of life",
CleanVehicle = "Clean Vehicle",
CleanVehicleDesc = "Give your car a makeover",
Activate = "Activate",
Desactivate = "Desactivate",
-- MENU
MenuTitle = "Police Actions",
CitizenAction = "Citizen Actions",
CitizenActionDesc = "Carrying out actions on citizens",
Search = "Search",
SearchDesc = "Search the nearest player",
Handcuff = "Handcuff/Uncuff",
HandcuffDesc = "Handcuff/Uncuff the nearest player",
Escort = "Escort",
EscortDesc = "Escort the nearest player",
PutRemove = "Put/Remove from the Vehicle",
PutRemoveDesc = "Getting the nearest player in and out of the vehicle",
VehicleAction = "Vehicles Actions",
VehicleActionDesc = "Carrying out actions with vehicles",
Impound = "Putting Impound",
ImpoundDesc = "Impound the vehicle",
Plate = "Search Plate",
PlateDesc = "Find the nearest vehicle owner",
PlateDialog = "License plate number",
OwnerUnknow = "Owner: Unknown",
OwnerUnknowDesc = "The owner of this vehicle has not been found, possibly a stolen or abandoned vehicle.",
OwnerFound = "Owner : ",
OwnerFoundDesc = "The owner has been found in our database",
Hook = "Hook the Vehicle",
HookDesc = "Hook on the nearest vehicle",
RequestAssistance = "Request Assistance",
RequestAssistanceDesc = "Request for police assistance",
Small = "Small Request",
SmallDesc = "Make a small request for reinforcement",
Medium = "Medium Request",
MediumDesc = "Make a medium request for reinforcement",
Big = "Big Request",
BigDesc = "Make a big request for reinforcement",
Announces = "Announces",
AnnouncesDesc = "Make Announcement",
Custom = "Police - Custom",
Custom2 = "Text on Announce",
AnnounceCompanyPolice = "Patron Alert - Police",
Company = "Company",
Citizen = "Citizen",
CooldownMessage = "Please wait before making another announcement",
Others = "Others",
OthersDesc = "LSPD options supplement",
Billing = "Billing",
BillingDesc = "Send an invoice to the nearest player",
InvalidAmount = "Invalid Amount",
Amount = "Amount",
PropsMenu = "Props Menu",
DescPropsMenu = "Making props appear",
DeletPropTarget = 'Delete the prop',
K9 = "K9 Gestion",
K9Desc = "Managing your police dog",
K9Out = "Out/Return the Dog",
K9OutDesc = "Let your dog out or take it back",
DogOut = "Dog Out",
DogBack = "Dog Go Home",
Seat = "Sit Down",
SeatDesc = "Sitting down your dog",
DogTooFar = "Your dog is too far",
NoDog = "You don't have a dog",
SearchDrugs = "Search Drugs",
SearchDrugsDesc = "Search for drugs on an individual",
DogDead = "Your dog is dead",
NoDrugs = "No Drugs",
DrugsFound = "Drugs Found",
Attack = "Attack",
AttackDesc = "Tell your dog to attack the nearest individual",
MirandaRights = "Miranda Rights",
MirandaRights2 = "Display the Miranda Rights",
MirandaText = "You have the right to remain silent. If you give up that right, anything you say can and will be used against you in a court of law. You have the right to an attorney and to have an attorney present during questioning. If you cannot afford an attorney, one will be provided to you at no cost. During any questioning, you may decide at any time to exercise these rights, not answer any questions, or make any statements.",
JailMenu = "Jail",
JailMenuDesc = "Sent a player to prison",
ID = "Player ID",
TimeJail = "Prison time (in minutes)",
IDInvalid = "ID Player Invalid",
PlayerNotConnected = "Player Not Connected",
-- WEBHOOK
ComplaintLSPD = "Complaint LSPD",
NewComplaint = "New Complaint",
VictimComplaint = "Name Surname(Victim) : ",
CriminalComplaint = "Name Surname(Criminal) : ",
NumberComplaint = "Phone Number : ",
DateCompliant = "Date of Crim : ",
FactsComplaint = "Facts Reprochead : ",
ActionSuccess = "Action Successfully Completed !",
ActionSuccessDesc = "The action you took was a success!",
Progressbar = "Action in progress...",
NobodyAround = "Nobody Around !",
NobodyAroundDesc = "Find someone closer to you to perform this action",
NoVehicleAround = "No Vehicle Around",
NoVehicleAroundDesc = "Find a closer vehicle to perform this action",
PlayerUntraceable = "Player Untraceable",
success = "Success",
info = "Info",
error = "Error",
}
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