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Carotto Documentation
  • CAROTTO Scripts Documentation
    • 👋Welcome
    • 🔐Escrow System
    • 🛡️DMCA
  • SCRIPTS
    • carotto_npcdoctor
      • Config File
    • carotto_rental
      • Config File
    • carotto_coordsmenu
      • Config File
    • carotto_gofast
      • Config File
    • carotto_police
      • Config File
    • carotto_sheriff
      • Config File
    • carotto_jobcenter
      • Config File
    • carotto_bennys
      • Config File
    • carotto_unicorn
      • Config File
    • carotto_blackmarket
      • Config File
    • carotto_atmrobbery
      • Config File
    • carotto_safezones
      • Config File
    • carotto_loadingscreen
    • carotto_blipscreator
      • Config File
    • carotto_key
      • Config File
    • carotto_taxi
      • Config File
    • carotto_weather
      • Config File
    • carotto_hunting
      • Config File
    • carotto_fishing
      • Config File
    • carotto_garage
      • Config File
    • carotto_marketV2
      • Config File
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  1. SCRIPTS
  2. carotto_npcdoctor

Config File

Config = {}

-- ╔════════════════════════════════════════════════════════════════════╗
-- ║                      Framework Settings                            ║
-- ╚════════════════════════════════════════════════════════════════════╝
Config.Framework = "newesx" -- "oldesx", "newesx"
Config.AccessPoint = "DrawText"    -- Interaction type: "DrawText" | "TextUi" | "ox_target" 
Config.Notif       = "OX"          -- Notification system: "ESX" | "OX" | "custom" (client_custom.lua, server_custom.lua)

-- ╔═════════════════════════════════════════════════════════════════════╗
-- ║                        Main Settings                                ║
-- ╚═════════════════════════════════════════════════════════════════════╝
Config.Webhook = "https://discord.com/api/webhooks/..." -- put you webhook discord

Config.Job = "ambulance" -- name of your job
Config.GoMoney = false -- if you set to true the money go to ambulance job

Config.Progressbar = 10000 -- time progress bar
Config.ScreenFade = 1000 -- time screen black

-- ╔═════════════════════════════════════════════════════════════════════╗
-- ║                        NPC Settings                                 ║
-- ╚═════════════════════════════════════════════════════════════════════╝
Config.Positions = {
	{
		Ped = "s_m_m_doctor_01",
		Coords = vector4(296.5526, -591.2567, 43.27486, 73.79852), 
		Text = "Getting treatment", 
		Price = 1000,
		Duration = 15000,                   -- duration treatment
		PaymentType = "money",             -- payments method
		EmployeesOnline = 0,               -- maximum number of employees not to be able to use the NPC
		ProgressType = "Progress2",        -- "Progress" or "Progress2" or "custom"
		Blip = {
			Use = true, 
			Sprite = 51,
			Color = 3,
			Scale = 0.4,
			Name = "Legal Doctor",
		},
		DisableHospitalBeds = false,                                                       -- deactivating treatment on a hospital bed
		RespawnNoBedLocation = { coords = vec3(316.66, -581.3, 43.28), heading = 339.02 }, -- coordinates of where the player will go if DisableHospitalBeds is set to true or if beds are full.
		HospitalBeds = {
			{ coords = vec3(317.67, -585.37, 42.84 + 0.3), heading = 160.0 },
			{ coords = vec3(319.41, -581.04, 42.84 + 0.3), heading = 340.0 },
			{ coords = vec3(314.47, -584.2, 42.84 + 0.3),  heading = 160.0 },
			{ coords = vec3(313.93, -579.04, 42.84 + 0.3), heading = 340.0 },
			{ coords = vec3(311.06, -582.96, 42.84 + 0.3), heading = 160.0 },
			{ coords = vec3(307.72, -581.75, 42.84 + 0.3), heading = 160.0 },
			{ coords = vec3(309.35, -577.38, 42.84 + 0.3), heading = 340.0 },
			{ coords = vec3(361.36, -581.3, 42.83 + 0.3),  heading = 250.0 },
			{ coords = vec3(359.54, -586.23, 42.84 + 0.3), heading = 250.0 },
			{ coords = vec3(354.44, -600.19, 42.85 + 0.3), heading = 250.0 },
			{ coords = vec3(324.26, -582.8, 42.84 + 0.3),  heading = 340.0 },
		}
	}

	-- Add other positions here if you want :)
}

-- ╔════════════════════════════════════════════════════════════════════╗
-- ║                        Text Settings                               ║
-- ╚════════════════════════════════════════════════════════════════════╝
Config.Text = {
	InsufficientMoney        = "You don't have enough money on you",
	InsufficientBankMoney    = "You don't have enough money in the bank",
	InsufficientBlackMoney   = "You don't have enough black money",
	DoctorExamination        = "The doctor examines you",
	YouAreReanimated         = "You've been revived",
	YouAreReached            = "You've been treated",
	PayBank                  = "You paid 1000$ in the bank",
	PayMoney                 = "You paid 1000$ in the cash",
	PayBlackmoney            = "You paid 1000$ in the black money",
	TooManyEMS               = "Too many doctors in town, go and see one !",
	TextProgressBar          = "Treatment in progress",
}
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Last updated 6 days ago